Cards: 60
Legality: Standard
Lands: 22
4 Copperline Gorge
4 Rootbound Crag
6 Forest
8 Mountain
Creatures: 20
4 Primeval Titan
4 Inferno Titan
4 Wolfbitten Captive
4 Grim Lavamancer
4 Birds Of Paradise
Spells: 18
4 Fling
4 Brimstone Volley
2 Curse of Bloodletting
4 Shock/Rampant Growth
4 Arc Trail
This deck is very simple. Get your creatures and lands out fast while burning your opponents field with removal. Once you have spells in your graveyard start exiling them with grim lavamancers and using them for burn too. You should be dealing damage to the opponent every turn. Use the curse of bloodlettings as soon as possible as they double all damage dealt to your opponent. finally use the primeval titans too look for MOUNTAINS or the DUAL Lands. dont use them for forests. The reason you want mountains is to use them for Inferno Titans ability. power up inferno titan as much as you can, swing with him, and then Fling it at your opponent for massive damage. Ideal game:
turn 1, copperline gorge, bird of paradise.
turn 2, mountain, grim lavamancer, arc trail your opponent for 2 and his 1 drop creature for 1.
turn 3, rootbound crag, bird of paradise, brim stone volley your opponent for 3.
turn 4, forest, primeval titan, two copperline gorges.
turn 5, inferno titan, 3 damage to him, swing primeval for 6, searching for 2 rootbound crags.
turn 6, curse of bloodletting, grim lavamancers ability on itself. then brimstone volley opponent for 10. swing both titans for 12, 24 damage if they arent blocked plus 6 from inferno titans ability. search for 2 mountains.
turn 7 (if theyre still alive), swing both titans powering up inferno titan by 10, leaving 2 mana open, thats 50 damage if it all hits him, and then you use the 2 leftover mana to fling inferno titan for another 32 damage.
thats an ideal game.