The Magic Formula |
A place for all things Magic. Run by Ahoboandhisbox and Anannoyingloser, we'll post our insights, Decks we've made, tips, tricks, and other things we think might be beneficial. |
Color Signature: White/Black/Green
Legality: Standard
Cards: 60 +Sideboard
Lands: 23
2 Vault of the Archangel
2 Gavony Township
3 Sunpetal Grove
4 Isolated Chapel
5 Plains
4 Evolving Wilds
2 Swamp
1 Forest
Creatures: 4
3 Hero of Bladehold
1 Blade Splicer
Planeswalkers: 4
2 Sorin, Lord of Innistrad
2 Elspeth Tirel
Spells: 25
4 Lingering Souls
1 Parallel Lives
4 Timely Reinforcements
2 Honor of the Pure
4 Intangible Virtue
2 Day of Judgement
3 Oblivion Ring
2 White Suns Zenith
3 Gather the Townsfolk
Artifacts: 4
2 Mortar Pod
2 Shrine of Loyal Legions
SideBoard: 15
2 Nihil Spellbomb (for decks using flashback or graveyard play)
2 Celestial Purge (for black or red removal)
3 Curse of Deaths Hold (for use against token decks like this one)
2 Ray of Revelation (for use against decks that use a lot of enchantments whether its curses or o-rings or even full moons rise)
2 Crushing Vines (for use against artifacts and flyers)
2 Fresh Meat (for use against decks that use board wipes)
2 Spare from Evil (for use against decks that use a lot of non-human creatures)
This deck is really spell heavy. Its not something i would normally play but i have to say this deck is alot of fun. Use the token makers as soon as you get them, you have plenty of them lol. Gather the Townsfolk, Lingering Souls, Zenith, timely Reinforcements, they all make tokens and the more the better. Your virtues will power up all your tokens and give them vigilance. Don’t be afraid to swing into blockers. Your creatures are easily replaced. The Heros of Bladehold will power up your creatures when they swing as well as create tokens. The blade splicer makes two 3/3 golems with first strike when it enter the battlefield. Parallel lives doubles the effects of all the spell that make tokens. So gather the Townsfolk now makes 4 humans instead of 2. Finally your Planeswalkers give you even more tokens as well as other useful abilities for that added boost. Your vaults of the archangel give your creatures lifelink and deathtouch. This deck powers up pretty fast and gets quite a bit of creatures out. you can easily swin for game on turn 6 or 7.