The Magic Formula |
A place for all things Magic. Run by Ahoboandhisbox and Anannoyingloser, we'll post our insights, Decks we've made, tips, tricks, and other things we think might be beneficial. |
Color Signature: Blue
Legality: Extended
Cards: 60
Lands-23
17 Islands
4 Halimar Depths
Creatures-21
4 Stormtide Leviathan
2 Dormant Gomazoa
4 Kraken Hatchling
4 Inkwell Leviathan
2 Deep-sea Kraken
2 Guard Gomazoa
2 Grozoth
1 Lorthos
Spells- 12
4 Cancel
4 Mana Leak
4 Ponder
Enchantments-4
4 Quest for Ula’s Temple
Artifacts-2
2 Elixir of Immortality
Kinda Simple this one. This deck builds up a wall of well, walls, that keep you safe until you can get out your big guys and obliterate your opponent. Quest for Ula’s temple is a one drop enchantment. Every upkeep you look at the top card of your library. if its a creature you reveal it and put a counter on ula’s temple. as long as there are 3 or more counters on it, at your endstep you may put a Kraken, Leviathan, Octopus, or Serpent creature onto the battlefield. Dropping it on turn one is ideal but if you don’t draw it turn opening hand its ok. your Walls and cancels should keep you safe enough while your Halimar Depths and Ponders find it as fast as possible. the Deck has 14 one mana cards so you should always be playing something turn one. turn two gives you an opportunity to cancels your opponents possibly first spell with a mana leak, this could set them back. turn 3 drop a wall and you should be safe for a while. With 21 creatures in the deck, you have better than 1 in 3 odds of revealing a creature as top card so ulas temple should get counters real quick. the just start dropping in the bad boys. Stormtide prevents all creatures without flying or island walk from attacking and turns all lands into islands. he has islandwalk btw so hes unblockable. that’s 8 to the face every turn. your other big guys aren’t quite as good as stormtide but they can wreak havoc as well. Games with this deck should never go past 15 turns. if you drop ula’s temple opening hand it can win on turn 6.
-Keith